Skip to content

Their finds arrive in a form you can read mid-sentence

A helper firing findings at you is only useful if you can read them without stopping talking. Everything about the queue is built around that one constraint: you are mid-sentence, looking away from the screen, and you have about half a second per card.

Capabilities
9
Where it runs
On your screen

The price is the biggest thing on the card

Not the title, not the thumbnail, not the source. The whole reason you asked was to find out whether this is worth two hundred dollars or two, so that is the element set largest and boldest, with the source named underneath it.

Every card says who found it

Attribution comes from the Room membership, not from anything the sender typed, so it stays right the moment more than one person is helping.

Low-value finds arrive already dimmed

Junk comes in visually muted with a marker on it, so a worthless result costs you a glance instead of a decision.

What is on air sorts to the top

The thing your audience is looking at right now is the first card in the list, which is also how you avoid airing the same item twice.

Two actions, and no others

Air it or dismiss it. A queue you have to think about is a queue you stop reading, so there is nothing else on the card to consider.

Aired cards stop being buttons

Once something is up, its actions are replaced by an on-display marker. You cannot fumble a second tap onto the thing that is already showing.

Helpers suggest, you decide what airs

This is written on the queue itself, and it holds where it matters rather than only in the interface: putting something in front of your audience is your action to take.

The queue is yours alone

It is a seller surface and it is never sent to the audience display. Your viewers see what you chose to show them, not the pile you chose from.

It empties when the show ends

Suggestions live for the length of the broadcast. Tonight’s pile does not greet you at the start of tomorrow’s show.