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Put a second pair of hands on the job without giving anyone your login

Most live selling tools assume one person at one computer. Real shows have someone else in the room holding the next box. A Room is how that person helps without becoming a user: you send a link, they open it on their own phone, and they are working. There is no signup for them to abandon and no account of yours for them to be inside.

Capabilities
10
Where it runs
On your helper's phone

Your helper never makes an account

No signup, no password, no app, and no access to your seller account. The link itself is what lets them in, and it only lets them into the Room. Handing someone a job should not mean handing them your credentials.

Every invite is a named, personal link

You invite Adam, and Adam gets Adam’s link. That is what makes the member list readable, and what makes removing one person possible without disturbing anyone else.

Four ways to hand it over

Send it as a text or an email, show a QR code for them to scan off your screen, or copy the link. The QR code is the one that works when they are standing next to you.

The Room opens and closes with your show

You do not create it, schedule it, or remember to shut it. When the show ends, every invite link stops working at the same moment. There is nothing left for you to revoke.

Remove someone in one tap

Their link stops working immediately. What they already sent you stays in your queue, because removing access should not delete work that was already useful.

Helpers see products, never your business

The helper screen has no sales figures, no order history, no customer data and no settings. It has a search box and a way to send you what they found.

A helper session cannot borrow your login

If you happen to be signed in on the same phone, the helper page deliberately drops your credentials from its requests. The invite link is the only thing authorising anything, which is what makes the boundary real rather than cosmetic.

Membership survives a restart

Who is in your Room is stored durably, not held in memory. A server restart mid-show does not quietly empty your Room or kill working links.

Your plan sets how many helpers at once

Rooms have a helper limit, and reaching it tells you plainly that the Room is full rather than failing at the moment you press send.

A failed invite is never a silent one

If texting is not set up, you are told before a link is ever created. If a send fails, the link that was just minted is cancelled and you are told, so you never hand out an invite believing it arrived.